Go to the Level Select screen, enable Debug Mode, then hold C and press Start when selecting a level. R0TA-DERP. In the August 21 prototype or final version, these flippers could be used to reach the enigmatic rings on ACT1. Highlight Sonic and press A. (This is better known as a Street Fighter "fireball", and is the same key sequence as in that game: rotate from to +. At the title screen, enter: ROTA-DERP. This game has unused graphics. Various objects throughout the levels are misplaced or in odd positions, possibly indicative of earlier level designs. You must have a Game Genie peripheral to make this code work. I've only tested this in Angel Island Act 1 so far - and it might work in S&K too. However, this track later found use in the aforementioned remaster's "Proto Palace Zone". This sound was later reused in. Sonic the Hedgehog 2 Cheats. The level slot containing Wood Zone in the prototypes has something left in the final, albeit less than Hidden Palace: palette, palette cycle, start position, rasterized layer deformation data, background scrolling data, object data and music selection data. A door object with no use or any real reason to exist. Presumably, this is because the tile loading would eventually overwrite the tiles used for the sun, which never moves. It reuses Sky Chase Zone's animals, Tocky and Cucky. 1FE, 1FF, 201, 210, 211, 215, 219, 21A This game has a hidden level select. See notes. ARZ Door If the subtype of a monitor is set to 00, the monitor will spawn with a static icon. Get the best selection of Cheats, Codes, Walkthroughs/Guides/FAQs, Unlockables, Tips, … This is also unused in. ), (Works in Gigalopolis Zone, Mecha Green Hill Zone and Electric Egg Zone. The level selection screen will be displayed when game play begins. No. In the same coordinates in that prototype is a tall pillar. Either a lava pit was intended to be here, or this is another anti-glitch trick. Object ID: 6C Judging by the layout in that prototype, these rings could have been reached by jumping from the nearby conveyor belt. Although very similar to the small platforms used in Metropolis Zone, this platform behaves strangely, usually rising at an angle. This game has debugging material. This version of the stage uses garbled Emerald Hill Zone tiles and badnik sprites from Oil Ocean Zone are loaded, has very little collision data, and no objects present within the debug menu, making it impossible to finish by any means. A column of rings found next to a giant cog at coordinates 08F005E8 if you take the path to the right after the first yellow spring shaft in Metropolis Zone Act 2 is very unusual. Unknown. Finishing Act 1 will send you to Emerald Hill Zone Act 1. Some levels have rings in places that cannot be reached, making a Perfect bonus impossible. It was determined not to be a screenshot from a prototype for several reasons: Sonic's sprite is different than any of those seen in earlier versions of Son… To quickly get through Emerald Hill 1 and 2, play as Knuckles. These can be placed via debug mode. This would later on make an appearance in. The level slot containing Hidden Palace Zone in the prototypes actually retains the level's object layout, palette, underwater palette, palette cycle, ring layout, but the art and block mappings point to Oil Ocean's 16×16 mappings, the level layout points to Oil Ocean Zone Act 1, the collision is from Oil Ocean's 16x16 Collision index, and the Badniks' code was removed. Antworten. This fits with the August 21st prototype's layout. Kommentar verfassen Antwort abbrechen. Some unused graphics can be found in this way: 017, 01B, 081, 08D, 093, 0B2, 0B3, 0C8 In Sonic 2's code, the pointers that controls the animals PLCs, list another entry after zone 0x10. Unlike the prototypes, striking this monitor does not grant an extra life, but it does while locked onto Sonic & Knuckles. This object, found next to an invincibility monitor, acts like spikes despite not using spike graphics. Sounds like something popping or skidding on the ground. Despite early concept art closely matching the internal level order. As with Genocide City, Death Egg, and Wood Zone Act 2, Sonic and Tails immediately fall to their deaths upon entering. The only way to see this sprite is by using debug mode to create and destroy a badnik while the Wing Fortress passes by. It reuses Hidden Palace Zone's set of animals, Micky and Rocky. OOZ's scrolling code doesn't reload any tiles as you move horizontally, leaving you with the same horizontal area of the background that you started with. 023, 024, 025, 026, 028, 029, 048, 049 The used pressure stopper in Oil Ocean Zone launches the player upwards. D0 - Used in the Simon Wai Proto, but it's completely different. Just as it is originally the Simon Wai prototype, the default background music is the same as Sky Chase Zone. This stage is nearly identical to ID 01, with the only differences being that some of the background is still intact, as well as the fact that it uses Oil Ocean Zone's theme as its default music. This object has been around since the Nick Arcade prototype. Found these back in 94, before official codes were released. Maximum Rings. An unused door from Aquatic Ruin Zone, which like similar doors in other Zones closes as soon as the player enters it. This extra stage would've brought the total stage count up to 18, which was the amount that were originally planned. Codes 1 THRU 16 also work for Tails in a one-player game. More Cheats and Tips for Sonic Classic Collection If you need more help with this game, then check out the following pages which are our most popular hints and cheats for this game: 3 cheats in sonic and knuckles 2 189, 18A, 18E, 1AB, 20F, 210, 216, 217 It seems this object would have been used to cross something, as it can be stood upon, much like the ball object that appeared in early versions of Sonic the Hedgehog. It reuses Emerald Hill Zone's animals, Ricky and Flicky. EA - Used in the Simon Wai Proto, but it's completely different. ATBT-AA4E. A walking animation for the turtles in Sky Chase Zone. The 2013 rerelease uses the correct sprite for the doors, and Chemical Plant in Sonic Mania also uses the correct appearance. Developers: Sonic Team, 00), 00EBC0:4E71 (Rev. The rightmost can actually be touched without going inside the pillar, but there's no way to reach it. Sonic uses Tails' life counter as the code points to it (in the Simon Wai and August 21st builds, this was Wood Zone's PLCs), and while locked on to Sonic & Knuckles the life counter's text is red. This was absent in all known prototypes. Enable both the codes, start a game as Knuckles, and Tails joins you for a 2-player game. Highlight Tails and press DOWN. This zone has water height listed however, this is likely just a leftover from HPZ. Three horizontal slanted rings, under the floor with the ten-ring box and a cog nearby. Contrary to popular belief, this zone did have minor changes after the Simon Wai and August 21st prototypes. It can be accessed via Pro Action Replay code FFFE10:0100 or Game Genie code ACLA-ACD8 (AB6X-ACBR when locked-on to Sonic & Knuckles), and choosing "Sound Test" on the stage select menu (Special Stage with lock-on). Freeola has over 100,000 cheat codes for 12,348 games. 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